Rig'n'Roll themed map modification for 18 Wheels of Steel: Haulin'
By: Ivan aka. Hardtruckisthebest

.::VERSION IV::.

Please read this, otherwise you will definitely miss out on things, and/or will get lost/confused:
This mod will add a road which you can access ONLY via an exit out of San Antonio. This road connects a handful of cities and towns located in a fictional California setting. There are various companies scattered around the map, mostly located within the towns, however some are alongside the road inbetween cities. AI cars are also added in this download. You will notice that the mini-map is quite different. Read the posted notes on the map, they are useful hints! If you cannot find something, feel free to use your notebook map view, which has remained the same.

You will also notice that there are no animated targets telling you where a gas pump is located, or where to stop on the parking lot to access your garage, etc. If you are having trouble finding the correct place to stop, use the free cam to go beneath the ground, and you will see a small cone pointing upward just below where you need to stop.

Also, you will notice that there is no CB chatter. If you wish to have CB chatter, delete the STFU.scs file from your mod folder.

There are various parking lots located throughout the map, there is a parking lot & garage in nearly every city. The parking is free, it is meant for you to park miscellaneous trailers there to add realism to the map if your computer can handle it. Leave them empty if you dont have enough CPU power to handle seeing parked trailers everywhere.
For example, in the Santa Barbara loading terminal, you can access a parking lot which, if you fill with random trailers, will make the dock look as if truckers have left their trailers there to be loaded/unloaded.

There is a truck showroom located outside of Mojave. The idea here is the same as with the previous example: there is a parking lot there in which you can park two trucks. They will appear inside the showroom building. Therefore you can have any two trucks you want inside the showroom as you drive by it.

IMPORTANT!
Included in this mod are 360-degree skies. The files for these skies are very large, and therefore require lots of RAM. If you notice your game crashes unexpectedly, and your log says something about being unable to find an empty memory block, delete the sky_HIGHRES.scs file from your mod folder. The game will now read the sky_LOWRES.scs file, which is much better for performance.

There is a "test track" located outside of FRESNO. Use the map view in your notebook to find the route to it. The track is a large oval with a tight winding road in the center. It is the ideal place to test your truck.

**PLEASE VISIT OUR TRUCKSIMS OFFICE LOCATED IN MOJAVE!
If you find it, take a screenshot with your truck parked infront of our office and post it at our official message board, http://trucksimulator.proboards49.com/

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INSTALLATION:

Put the "aicars.scs", "map.scs", "pttmmodels.scs", "sky_lowres.scs", "sky_highres.scs", "rain.scs", and "STFU.scs" in your MOD folder.

If your game stops working, remove all other .scs files from your mod folder.
If your game sometimes / often crashes, try deleting the "sky_highres.scs" file from your mod folder.

If you have a question, or are looking for a place to learn how to make your own mods, please visit

http://www.truckpol.proboards35.com

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The following is a list of all the things that have been upgraded since the previous version of this mod (version 3).
-Expanded Mojave neighborhood and built nearby airport
-Added loading dock to Mojave
-Added loading dock to San Francisco
-Fixed vegetation around Showroom
-Updated Mojave truckstop
-Expanded Bishop Pine
-Built highway US395 between Bishop Pine and Lake City
-Lake City has not been built, however a large loading dock is present on the outskirts
-Added 2 loading docks to Fresno
-Changed "Escape" menu
-Changed HUD
-GPS "mini-map" has been changed to a paper map to force player to read interstate signs
-Upgraded many terrain textures
-Added new distant mountain textures
-Added road reflections
-Improved sun lighting and reflections
-Added various ambient sounds throughout the map
-Added a new train mover
-Airplane contrails can be seen flying overhead
-Traffic lights and lamps have been improved
-Night lighting of sign boards has been improved
-Many new AI vehicles have been added, including a scratch-made Prevost bus and older vehicles from the 80's
-New loading dock "Enterprise Steel" has been built exiting west towards Milpitas
-Shopping mall area at the Mobile junction has been reworked to better suit overnight truck parking
-More graffiti has been added
-New vegetation has been added throughout the map
-Night lighting has been improved
-Loading dock "Versa Cold" has been added on US395 between Bishop Pine and Lake City
-Clutter including dumpsters, pallets, trays, and crates have been added to loading areas for more realism
-Abandoned motel has been added on US45 between Mojave and Bishop Pine -- Great for photo op's of your custom rigs
-There is a chill spot accross the road near the abandoned motel somewhere with an old TV and couch and some shit kind of in the middle of nowhere.. good place to stop and watch a desert sunset
-New billboards have now been added
-Skies have been improved to 360-degree versions
-Our "Trucksims.com" office has opened in Mojave. Please stop by and take a picture! It is located in an open parking lot on the road leading to the airport.
-Collision models have been added to docks with trailer bumpers ONLY. So, if you are backing into such a dock you can rely on the bumper to stop you. If a dock does NOT have rubber trailer stops, but instead has just a plain door, there is NO collision model, so WATCH HOW YOURE BACKING UP or else you'll go through.

I'd like to give a big shout outs to Chris aka. Bay0net, Steve aka. evh5150vanhalen, and anyone else who contributed to this project!!

MSN:
hardtruckisthebest@hotmail.com

SITE:
http://members.shaw.ca/hardtruckisthebest/

FORUM:
http://trucksimulator.proboards49.com/