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1.00 to 1.06 Patch Changelog:
vehicle trasport price computation fixed AI drivers\' truck odometers updating fixed interior wiper animation handling fixed delivery bonus corrected crash during trailer storing fixed missing decal builder data for road transitions fixed ai crashing into the truck on the road-prefab transitions fixed Sleeping HUD handling fixed proper mph / km/h handling Inaccessible hotel fixed Navigation signs in Memphis improved i8600 vertex normals corrected wrong traffic lights in LA fixed missing gas station in Albuquerque proper scene setup during the very first frame missing rear light on side van trailer fixed wrong texture mapping on flatbed trailer fixed change/upgrade truck crash fixed darker engine smoke invisible collision walls fixed red light signal offence detection improved direct access to weigh station from nearby hotel rain time shortened a bit navigation signs improved many \"wrong geometry\" issues fixed player name saving visual accesories AI drivers update the odometer rain sounds handling fixed missing collision object for generic loading dock fixed F3 (show/hide of HUD) changed to show/hide only gauges and info panel starting wrong rain sound variant fixed NaturalPoint TrackIR support for in-cabin camera g_police and g_fatigue cvars traffic - light flares texture changed traffic - vehicles overtaking improved green traffic light prolonged a bit
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